![]() Anything above 1 will run faster than normal and may end up skipping frames entirely. Anything between 0 and 1 will play at a slower speed than normal. ![]() 1 is the "normal" speed which is 1 frame for every step. Image_speed - This is how quickly the animation of an objects sprite will play. You can use it to do things like reseting an animation to the start or checking it to time things occuring like having a footstep sound play at exactly the frame when the foot contacts the ground or so. Image_index - This lets you get or set the current frame of animation for the sprite the object is using. 1 As far as my eyes see on your example, the upper part of those sprites have hard edges. Animation 9.99 USD 4.99 USD BeTween Animation 1.99 USD Realistic Ex. For example, with your insect game you could have an animation for flying and one for walking and switch between them. Latest Studio 2 Studio 2.3 Animation AESnips - A. It can be handy for things like if you wanted to switch from one animation to another. So you can choose to play frame 3 to 6 or frame 8 through 12. This code will let you pick which frames in the sprite you want animated and when you want them animated. ![]() Move all of the animations into one sprite. Sprite_index - This lets you get or set the sprite an object is using. Firstly, don't put the sprites animations in seperate sprites. Some functions that would be relevant to sprites and animations that you may want to look into. Especially when working with any functions you aren't familiar with. Whenever you have an issue be sure to check out that manual (F1) first. The Gamemaker documention is very handy and makes a great reference. Just some further info that may help you along since you're just starting out. ![]()
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